You play Kyle Katarn, the mercenary hero from Dark Forces who successfully infiltrated the empire. Jedi Knight: Dark Forces II continues the story of Katarn as he embarks on a quest into his past and learns the mysterious ways of the Jedi. Your father has beens murdered by Jerec, the most powerful of seven Dark Jedi.

Jerec wants to unlock the Force energy of thousands of past Jedi Knights held in hidden Jedi burial ground. Your father died keeping the burial ground's location a secret from Jerec. As Kyle, you must stop Jerec's evil quest and avenge the death of your father. This task forces Katarn to decide his destiny. If he chooses the dark side, he will come into enormous power. If he chooses the light side, he faces seemingly insurmountable evil. Whatever path Katarn chooses will change the face of the galaxy forever.

When Kyle initially discovers the Force, he is uncommited to either side. Eventually, he develops his Force powers and must make a choice. During the game, your actions help determine your alignment to either the dark or the light side. If you choose the light side, you'll want to stop Jerec from unleashing his evil on the galaxy. If you choose the dark side, you'll want to stop him and seize the power for yourself. To find the powerful burial ground, you'll need to follow scant clues left by your dead father and his allies. Along the way, you aspire to become a Jedi Knight yourself, though wether it's a good or an evil Jedi is yet to be decided...


LucasArts Entertainment Company is a leading international developer and publisher of entertainment software. The company was founded in 1982 by filmmaker George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. LucasArts publishes an extensive line of interactive titles across multiple platforms.

LucasArts' design philosophy is consistent with its movie heritage. Each title combines vital film elements – compelling storytelling, painstaking character development and vivid settings – with the most sophisticated technology available to game makers today. As interactive games more aggressively compete with film and television for entertainment mind-share and dollars, LucasArts is on the cutting edge of visual effects, 3D animation, live action video and interactive digital sound. Additionally, the company makes interactivity – or "gameplay" – a priority in its products since it is that element which distinguishes our art form from more traditional, linear mediums.


A travel agent in the Land of the Dead sets souls off on a four year journey across the underworld amidst a backdrop of crime and corruption; an ex-marshal, once the most feared lawman in the West, goes on a quest to find his kidnapped daughter and avenge the death of his wife; a pirate wannabe attempts to save his true love from becoming the bride of an evil demon-pirate; space explorers are kidnapped to an alien planet; a biker must reveal a murderer; mutant tentacles threaten to take over the world; the Galactic Empire must be prevented from ruling the galaxy; and potent treasures must be kept out of the hands of the Nazis.

These are a sample of the diverse stories brought to life by LucasArts. The company's breadth of titles includes original concepts, as well as games based on the Star Wars and Indiana Jones properties. LucasArts strikes a balance between storyline, interactivity and technology in its games. To accomplish this, the company fosters a creative and supportive "organic" development environment in which designers have the freedom and resources to pursue their own game ideas.


With the artists in LucasArts’ substantial in-house department specializing in fields as diverse as fine arts, traditional animation, graphic design, technical drawing, architecture and video production, the company’s games benefit from a great variety of art talent. LucasArts has pushed the boundaries of 2D animation, 3D graphics, motion capture and live action in games. Always setting new standards for graphics, LucasArts seamlessly composites elements from all of these art styles in its titles.


An internal team of composers/sound designers create fully digital soundtracks for LucasArts' games. LucasArts' patented interactive sound system, iMUSE (Interactive Music and Sound Effects), allows a game's music and sound effects to respond smoothly and spontaneously to unpredictable player choices, giving the score of a game the same quality and importance it has in a film – creating pace, setting mood, building suspense and paying off dramatic moments. Real bands, orchestral scores and custom-designed sound effects highlight games.


Use of "off-the-shelf" software is the exception, rather than the rule, at LucasArts. To make the best games possible, the company is constantly developing new game engines and other technologies. Examples include SCUMM (Script Creation Utility for Maniac Mansion ), the adventure game engine; INSANE (Interactive Streaming and Animation Engine), the 3D video streaming engine; and the Jedi Engine, the 3D first-person engine. LucasArts integrates these engines to create titles with more diverse gameplay.


LucasArts’ titles have hit quantitative, as well as qualitative, high marks. Award winning titles include Jedi Knight: Dark Forces II (game of the year 1997, Computer Gaming World, PC Games) The Curse of Monkey Island (Adventure game of the year 1997, Computer Gaming World, Computer Games Strategy Plus) and Outlaws (best music award 1997, Computer Gaming World). The company's entertainment and educational titles have earned significant recognition from leading industry publications and organizations, garnering more than 150 awards.


LucasArts Entertainment Company LLC, develops and publishes interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, California, as well as on the internet at http://www.lucasarts.com, LucasArts is one of three Lucas companies. Lucas Digital Ltd., comprised of Industrial Light & Magic and Skywalker Sound, serves the needs of the entertainment industry for visual effects and audio post-production. Lucasfilm Ltd. includes George Lucas' feature film and television activities, as well as THX and Lucasfilm Licensing.

Ahoy, Maties!

Welcome aboard The Curse of Monkey Island!
If ye be seeking skullduggery, wenching, violence, and foul language... go to a fraternity party! But if ye be in search of humorous piratey adventure with a hapless hero, a vile villain, perplexing puzzles and more anachronisms than ye can shake a mizzenmast at, then ye have come to the right game! Settle your laptop firmly onto the starboard yardarm, make sure your gallery be fully provisioned with naco-flavored hardtack nibbles, and we'll set sail for fun!


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Mats & Therese Rajaniemi